Research
How it works, and what we measure
The technical detail behind the pipeline: the four stages a demo passes through, the benchmarks against encoder-grade ground truth, and the live demos you can manipulate. Results include the cells we lose.
- How it works3 min
Raw demo video in, policy-ready episodes out
The whole pipeline in four stages: reconstruct the demo in metric 3D, ground and QA the trajectories, then export clean LeRobot episodes.
Read → - Before / after4 min
A raw demo in, a trainable episode out
The same episode before and after refinement, field by field, plus the code to load the result like any other LeRobot dataset.
Read → - Proof · benchmark8 min
The trajectories come out 8–37× smoother
Measured on DROID, FMB and RH20T against encoder-grade ground truth, at p < 1e-6. Includes the cells we lose and the honest negative on absolute scale.
Read → - Data fidelity5 min · live demo
Capture quality you can see
The same object captured casually and deliberately, in real per-point colour. Orbit both clouds and find the side the quick pass never saw.
Read → - Motion QA5 min · live demo
Is the motion trainable?
Geometry QA covers one instant. These are the signals we validate across a whole sequence: metric depth, track consistency, and action boundaries.
Read → - Grounding engine6 min · live demo
The agent that labels and QAs every take
An agent reasoning over reconstructed 3D rather than flat frames - anchoring objects in metric space, tracking what moved, flagging where a take fails.
Read → - Our work4 min
What happens under the hood
Dense feed-forward SLAM, open-set detection without a label set, the spatial agent, and why capture runs in a plain mobile browser.
Read → - Sim → real1 min
Replaying refined episodes in Isaac
Refined episodes from the OS, replayed in Isaac simulation. Launching soon; this page holds the outline until the first validated replay ships.
Read → - Hardware intelligence1 min
General context for agents that touch hardware
The layer that gives agents standing context for the hardware around them. Launching soon; the full write-up lands here with it.
Read →